Saturday, March 2, 2019
Technology: Ruining Our Future Generations?
Patricia Gilpin Mrs. Rakauskas ENC 1101-06B 3 May 2011 Technology Ruining our future tense Generations? When the com consecrateer made its first appearance in America, it was intimately the size of it of a room and not m any(prenominal) people had access or any distinguishledge on how it is used. To twenty-four hour period, engineering science has advanced to the point that e precisething put up be accessed by a cell phone the size of a deck of cards, or even smaller. Technology has call on an amazing style to connect to information and people that would otherwise be unavailable, exactly has it interpreted over?If technology comes to an abrupt stop and crashes leave the nation know what to do? Have they become too used to the aspect of having the domain of a function at such an easy grasp that theyve forgotten how to live without it? Kids argon inside delving into fantasy orbs by means of video stakes, and online networking cites such as Facebook instead of sacking o ut of doors and enjoying sports and adventuring with fellows. Technology is allowing society to lose visual sense of reality, and although the means of receiving technology ar now smaller than ever, technology itself has become a giant that look ats to be stopped.Technological advances ar evident part looking around anywhere in the world today. Cars now form the ability to parallel park themselves, cell phones can pinpoint take up locations, robots are starting to be used to assist in surgeries, and more(prenominal)(prenominal) advances like this are made on a day to day basis. Technological advances make work easier and quicker for a lot of occupations, and it allows for ageless possibilities in the medical and health care system. These advances fill allowed humans to turn a height of intelligence that otherwise wouldve been impossible.It has allowed for discoveries, innovations, and changes that are positive. Those positive changes and innovations are going to continue to amaze the world, but with all these advances its awkward to imagine a life without technology that, not too spacious ago, was a reality. Technology rose to new(a) heights with the first computers and cell phones, and has very quickly transformed adding things like internet, media, iPods, laptops, smart phones, and robots.Many children growing up with all these technological advances have never experienced a world without them, and probably wouldnt know what to do if the time came that technology disappeared. bonny a decade ago, children used to be outside at place playing sports, adventuring, and using their imagination to delve into the world for the first time. like a shot 80 percent of children are obese and spend their time in front of their computers and xbox, delving into a world thats not real. They see themselves in video games doing things that they could never do in reality.Besides opening up their eyeball to intense violence, video games have replaced the get for children to get out of their class and join activities. Internet and networking cites have allowed children and adults alike to become the self that they could never truly be. If they can be all theyve dreamed about in a virtual reality, why would they want to actually go outside and join a society that is a lot less judge then their virtual world? In 2012 a video game for the xbox Kinect is being introduced called Project Milo.The xbox Kinect is the latest technological advance for video games, and has a full carcass sensor that picks up the players body movements and can transfer them to the screen. Essentially, the player becomes the controller. Milo is a virtual friend that can recognize the player and their emotions, and he has a vocabulary that allows him to actually understand and have intelligent conversations with the player. The player can pass in place in front of the screen and go for a walk with Milo to a lake, where they can view their own reflection.Milo tell s the player about his day, and the player shares information about theirs. Milo has the potential to be very destructive to any child who is picked on, and has troubles or fears about meeting new friends. With a video game like Milo, these children dont have to face their fears of going and meeting friends when they can just go blank space and hang out with their buddy Milo. If these basic steps like liner fears and learning how to talk and connect with actual people arent reached during development, where will that lead our future generations?Besides being obese, a majority of adolescence who go under to play this game will lose their ability to function in a real society. Most children have also been around technology for their whole lives and dont know a life without it. Children are our future, and they need to be taught how the world works when its a low more difficult than clicking a button to get the answers theyre variant for. In 2000 the world was up in arms when they thought computers were going to crash as the millennium turned, this event was referred to as the Y2K.Panic arose and people were locking themselves in their houses with food stocked up, riots happened in the streets, and many people were really scared at the thought that all technology was going to crash. Luckily, 2000 came and went with no major Y2K event, and technology has continued to advance. Just because the Y2K didnt happen in 2000, doesnt mean that there wont be a time when computers do crash. Whether its weather, war, or simply electricity overloads, the threat of technology suddenly disappearing is too real to ignore.Children who have never lived in a world without technology will soon be adults, and they need a reality check that an event like this could happen any day. To help lower the risk associated with technological advances, students should be taught what to do in if a situation like this occurs- they are our future. There should be more programs that dont just g ive the option, but require students to go outside and broaden their imagination with sports, arts and crafts, music, and all the activities that technology is slowly taking away from the youth.Kinect, although an amazing advance for video games, should not put out something like a virtual friend- there is no need for it. Technological advances are great in medicine, media, and work environments everywhere but that doesnt mean it should take the place of actual human fit and relationships. If its allowed to do that, there will be a impenetrable future to look forward to, or in this case, look toss off upon. Gilpin
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